Rulebook
Last updated 7-1-07
I. Draft
The draft will go until every team has 19 players. Depending on how many players teams keep, some teams might have more draft picks. Draft order is determined by drawing names out of a hat every other year. Odd numbered years will have a draft drawing and the even numbered years the draft order will just be reversed. The draft order will also flip flop every round. If there are new teams coming into the league, there will be an expansion draft before the real draft starts. In the expansion draft, the new teams can draft up to three players from the teams that are leaving the league.
If something comes up last minute and you are unable to draft, you have two options. You can either find someone who is not in the league to draft for you from a list of players and a list of what positions to draft each round, or you can let the draft system draft for you. You can enter your draft list and list of what position to draft each round and the system will draft for you.
II. Keeper League Rules
You can keep up to three players, but you can only keep a player 3 times in their career. For each player you keep you will give up a draft pick. That draft pick will be one pick higher than that player was drafted. If that player was drafted after the 9th round it will be your eighth round pick. If you don’t have a draft pick in the round you are suppose to give up you will give up then next higher draft pick. If there aren’t any higher draft picks left you will give up your next lower pick. If you received a draft pick in a trade that pick will not be used for keepers unless it is your only pick in that round. So if you had two picks in a round, the one that you would give up would be your original one. If neither pick was your original one you would give up the higher of the two. Players that have already been kept by their current team 3 times and will be free agents at the end of the season cannot be traded.
III. Entrance Fee
The entrance fee will be $25 and must be paid at the draft unless you make other arrangements. $60 will be used for the on-line management system, and the rest of the money will go into a pot and be used as prize money. See the end of the rules to find out how it will be split up.
IV. Roster
The roster will consist of 19 active players and up to three players on IR (injured reserved) through week two. After week two, rosters will be trimmed down to 16. Starting lineups will consist of 1 Quarterback, 2 Running Backs, 2 Wide Receivers, 1 Tight End, 1 Kicker, 1 Coach, and 1 Defense. To place a player on IR the player has to be listed as “Doubtful” or “OUT” on the NFL’s weekly injury list. Once a player is on IR you can pick up a free agent (free of charge). Once a player is no longer listed as “Doubtful” or “OUT” on the NFL’s weekly injury report he must be moved back to the fantasy team’s active roster ASAP. If this is not done you will get one warning from the Commish. If it is not done in a reasonable amount of time after the warning, the player on IR will be waived.
V. Kordell Stewart Rule
If a player makes a definite change in position, the commissioner will inform everybody that that player’s fantasy position is changing. If the player is only playing the other position part time then that player will stay at his drafted position. If you think the player’s position should be switched, inform the commissioner. The commissioner has the final say in the switching of player positions.
VI. Scoring
Only the starters will receive points. If the game is tied it goes down as a tie game. If a playoff game is tied, the points of all the active players will be added up. If it is still tied then the playoff game tie-breakers will come into play. The tie-breaking methods can be found later in the rules. The scoring will be as followed:
- 6 points for touchdowns scored on offense or defense.
- 3 points for a touchdown pass.
- 1 point for every ten yards gained running or receiving.
- 1 point for every twenty yards passing.
- 3 points for field goal thirty-nine yards or less.
- 4 points for field goal forty-nine yards or less.
- 5 points for field goal fifty yards or greater.
- 2 points for two-point conversion running or receiving.
- 1 point for two-point conversion passed.
- 1 point for extra point kicked.
- 2 points for a safety.
- 3 points for a coach win.
- 1 point for a sack, interception, or fumble recovery.
- 6 points for defensive shutout.
VII. Schedule
The schedule will consist of sixteen games played in thirteen weeks. There will be double headers weeks two, eleven, and twelve. Each team will play the other teams in their division twice, and the rest of the games will be random games against the other two divisions. The 14th, 15th, and 16th weeks will be the playoffs. The 3 divisional champions will make the playoffs. Then the next 3 teams with the best records will make the playoffs regardless of division. The teams will then be seeded. The top two divisional champions will get a bye for the first round of the playoffs. The teams will be re-seeded after each round. The top seed will always play the lowest seed and so on.
VIII. Tie-breaking Methods
If, at the end of the regular season, two or more teams in the same division finish with the same record, the following steps will be used to break the tie:
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- Head-to-head.
- Best divisional record.
- Most points scored.
- Most weeks with the high score.
- Coin toss.
If there is a tie between two or more teams in different divisions the following steps will be used to break the tie:
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- Head-to-head (if applicable).
- Most points scored.
- Most weeks with the high score.
- Coin toss.
If a playoff game is tied the following steps will be used to break the tie:
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- Most touchdowns scored among all starting players (including K and Defense).
- Most yardage accumulated (pass, rush and receiving) among all starting players (excluding K and Defense).
- Most field goals.
- Most extra points.
- Coin toss.
IX. Transactions
Trades can be made freely between teams until the ninth week of the season. After the ninth week no trades can be made until after the playoffs. Trades can be made during the off-season, but all players involved in the trades must be kept. If a trade happens after the keeper deadline, the players that switch teams act like regular keepers on their new team. The players that leave their original team don’t count for their original team either. Teams can still trade for players that they have already kept the maximum amount of times. Free agents can be picked up any time during the regular season and playoffs, but your roster can only consist of nineteen non-injured players at one time. Free agents are not allowed to be picked up during the off-season.
Every weekend we will use a process called “blind bidding” to determine new free agent pick ups. See below for more information about the blind bidding process. Otherwise, free agents are first-come, first-serve. All transactions will cost $1.00, and must be approved by commissioners. The dollar will be put in the pot and be used for prize money at the end of the season.
X. Blind Bidding
Immediately following the draft, each team is awarded 100 fictional dollars, which they can use to bid on players the rest of the year.
From the time the draft ends, but before the season starts, every free agent pickup is on a first-come, first-served basis, and every pickup costs each team $1.
The blind bidding window is from kickoff of the first game until Tuesday 12:00 PM CST. Each team can submit their bids through the website (make sure you state who you are dropping or putting on IR). At the end of the blind bidding period, the free agents are awarded to the high bidders. If more that one team bids the same amount for the same player, the player is awarded to the team that placed the bid first. All bids must me in whole dollar amounts. Successful bids will cost $1, except for IR transactions.
From 12:00 p.m. CST on Tuesday until lineups are due again, teams are allowed to make their own free agent moves on a first-come, first-served basis, with each move costing $1. It doesn’t make sense to keep blind bidding all week because the most coveted free agents are taken on Tuesday.
If a team runs out of cap dollars, they’re stuck- unless they trade for more. Teams are allowed to trade players for cap dollars, so if a team runs out, they can trade players to other teams for a few cap dollars.
XI. Waiver Wire
Once a player is dropped from a team, he can’t be picked up by another team for 24 hours. That gives everybody a chance at picking up that player.
XII. Lineups
Lineups should be made through the webpage. If the website is down or you have problems accessing it you should E-mail your lineup to Mason at mmannie@cableone.net. Lineups must be made in by kickoff. If your lineups aren’t in on time we will use your previous week lineup. If there is a Thursday or Saturday game, you must select the players from those games before kickoff of the early game. Those players will then be locked and cannot be changed, but the rest of your lineup can.
XIII. Results
The weekly results will be E-mailed out on Tuesdays. You can also check the website at http://www.uffle.com. The website has records, history, and the latest news about the league. I will try to keep it as up to date as possible.
XIV. Prize Money
The prize money will be split up as followed. 50% will go to the Fantasy Bowl Champion. 20% will go to the Fantasy Bowl Looser. 10% will go to the 3 Divisional Champions.
GOOD LUCK!!!





